Class T3dMatrix

Description

Inherits from

Tobject

T3DMatrix : T3DMatrix is a simple wrapper to the D3DMATRIX record setting the _xy values in a TMatrix object sets the corresponding value in the D3DMATRIX //record Once you set values remember to call Update to refresh the internal (not in this class //but somewhere into the D3DDevice object) representation of the matrix // Create : to create a matrix you need a Directx3d device GetHandle : returns the handle to the matrix; Update : Loads the matrix into the device

Constructors

Create

Functions

GetHandle
Update

Properties

_11
_12
_13
_14
_21
_22
_23
_24
_31
_32
_33
_34
_41
_42
_43
_44

Events

Variables

m_hMatrix
m_mat
m_pID3D