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Some more solutions and tips for your favourite Speccy games. This issue we have solutions for the final Wally game, Three Weeks In Paradise, plus a guide on how to play The Time Machine (included with last months snapshot pack). plus a solution for 3D Starfighter.
Here is the solution to the final Wally game in the series which sees the Week family stuck in the jungle!
TO RESCUE WILMA
First of all get the Mint from the sign outside the Trading Post then get
Wilma's Handbag from the beach, to get to the beach go through the picture in
the room that contains the table. As long as you have the Handbag in your
possession the crocodile will not harm you. Go to the screen with the Ice
Cube in it and press the Action key. Now pick up the Hole and go right until
you are just past the crocodile, now drop the Handbag. Take the Goldfish Bowl
and the Hole to the Wishing well screen, stand at the far left of the screen
and press the Action key. Go left into the new screen and take the Skeleton
key, the spider will not move as long as you have the Bowl. Go through the
picture again and into the sea, pass over the locker and the door will open.
Take the Spinach and drop it in a convenient place. Go back to the room with
the picture in it and get the stuffing from underneath the table, go to the
room with the big bird in it. Take the Egg but don't drop the stuffing while
you are in the same room as the big bird. With the Egg and the Spinach
proceed to the room that contains the sign 'Old Faithful', now pull the rope
and run to the water. Jump up the geyser. Jump into the nest and swap the
Spinach for the Bow and Arrows. Now drop down and drop the Egg. Go to the
screen that contains Wilma and shoot the native with the Bow and Arrows.
Proceed to the screen with the well in it and jump down. Go to the centre
of the well and press the Action key. Take the bottle and climb out of the
screen by going to the right of the screen and keeping the Action key
depressed. With the Bottle and the Corkscrew return to the crocodile screen.
Get the Bottle and the Corkscrew past the crocodile one at a time by using
the Handbag. Standing over the Coconut with both of the objects press the
Action key. Take the Bottle of Oil and the Blunt axe to the screen with the
hut and the car. Pass over the front wheel of the key and press the Action
key. With the Sharp axe return to the screen with Wilma and cut her down by
pressing the Action key.
TO RESCUE HERBERT
First of all get the Deaux Sticks from the crocodile room using the Action
key, light the fire in the anvil room. Take the bellows from the top of the
well, then pass over the fire and press the Action key. Get the Hot Ashes and
take them to the room with the Totem pole in it. Now pass over the white man
and press the Action key. Should you have the bellows the cloud will move
away from you, so make sure you are standing to the right of it. When the
cloud reaches the hut collect the Shell. Now take the Shell down the well and
press the Action just as the drip touches. Once that has been done take the
Billy Can to the Geyser, pull the rope, and run to the water to fill the can.
Go and find the Flipflops and take them along with the full Billy Can to the
beach. Just as you pass the crab press the Action key. Now collect the Claw
and take it to the right hand side of the room that contains Herbert. Whilst
keeping the Action key depressed walk into the lion. Take the Thorn, with this
and full Sea Shell walk to the middle of the cauldron and press the Action
key.
TO ESCAPE THE ISLAND
Just go back to the beach via the picture, in the room with the table, and
you will have finished the game with 100%.
Some of you wrote to say you've been having problems with this game, both with trying to solve at AND finding the right controls.
Well, here are the solutions to both these problems!
CONTROLS
Q = Up A = Down O = Left P = Right M = Lay 1st Travel Pod / Transport to 1st Travel Pod ? = Lay 2nd Travel Pod / Transport to 2nd Travel Pod SPACE = Fire Ray Gun SPACE and direction = Jump in that direction SPACE and UP/DOWN (When an object is in your view screen) = Take Object 1-5 = Transport to level 1-5 (Only when current level has been completed)
If an object is in your view screen when you transport, it also transports. To pick up a transporter just stand next to it and press either M or ? You can only transport to a new level if it has been revealed on the grid at the top of the screen.
A RED square on the grid indicates a problem has to be solved. A YELLOW square on the grid means that a problem has been half-solved. A GREEN square on the grid means that square is safe and needs no work done. When all squares on a row are GREEN, the next level is revealed. You can transport between any levels which are revealed. IE, if you are in level 3.2 and press "1" then you go to level 1.2.
GAME SOLUTION
The numbers in the solution refer to the appropriate screens at the small
grid at the top of the screen. So level 1.4 refers to the fourth screen
from the left at the bottom row of the grid.
ESCAPING LEVEL 1
Go to 1.2 and place a travel pod there. Go to 1.5, crossing the river using
the pterodactyl. Place another pod by the cave. Return to 1.2 and hit the
animal with your ray gun. Stand so the animal is in your view screen and
transport yourself and the animal to the pod in 1.5. Repeat this process until
you have quite a few animals in the cave. Go to 1.3 and block the geysers with
the boulders lying around. Note. You can also avoid the river simply by going
left from screen 1.1 to screen 1.5. This is probably easier and safer.
ESCAPING LEVEL 2
Go to 2.5 and place a pod by the cave. Go to 2.2 and get the wood. Transport
the wood to 2.5. Go to 2.1 and stand on the solid patch in the middle of the
screen. Return to 1.1. Transport the flame to level 2.5, where the wood
should be ignited. Return to the geysers in level 2.3 and remove the boulders.
If the yeti tries to stop you, just transport apple from 1.4 to feed him.
Before leaving for level 3, place a pod by the river bank in level 2.4 and
transport the apples from 1.4. Repeat for both river banks.
ESCAPING LEVEL 3
Go to Level 3.4 where the apple seeds should have grown to trees. Break some
branches from the trees to form a bridge over the river. To do this, use the
pterodactyl in level 1 to fly across the river and as you do so, change zone
so you land on branches. Go to 3.2 and move the wheel over the river to 3.5.
Replace the square wheel for the round wheel.
ESCAPING LEVEL 4
Get a barrel from level 4.5. To avoid the cannon, try transporting to 4.5 from
level 3.5. Take the barrel to 4.4 and drop it a close to the right hand side
of the bridge as you can. Place a pod near the barrel and wait for Goliath to
get near the pod. Transport the flame from 1.1 to ignite the barrel and
destroy Goliath. Take another barrel from 4.5 and drop it by the moving rock
in 4.1. Ignite this barrel as you did earlier to reveal the oil.
ESCAPING LEVEL 5
Kill some terrorists in 5.5 and wait for the bomb. Transport this bomb to
1.1 by the rock containing the crystal. Ignite the bomb to blow up the rock.
You will have to search for the crystal in 2.1 as the swamp in 1.1 is too
deep. Place a pod near the time machine and transport the crystal there. Use
the pterodactyl in level 1 and switch zones so you land on top of the building
in 5.1. Fire at the switch to turn it on, ensuring the cystal is in place.
Now simply get in the time machine and use it to win the game!!
I recently found a solution I wrote for this game when I first completed it about eight years ago and I thought I'd include it with the mag. Warning! This will spoil the game if you read it!!
BELMAR
You must escort 4 Leopard fighters to Ganta. However they will not be much
help as their guns are in need of repair.
GANTA
The purser is pleased with your prompt service and he berths the leopards
in the repair docks.
ALPHA
An attack is planned and CATS need:- 250 Magnetic influence mines, 80
Homing missiles and 50 Dilithium crystals.
GANTA
The arms you require are loaded onto your fighter before your leave. You are
told that the CATS are ready to leave.
ALPHA
CATS are grateful for the arms and will leave immediately to intercept the
enemy flagship.
SANAST
A saboteur has been caught attempting to destroy the CHAOS laboratory. Take
him to the prison ship.
CRAKO
The saboteur is marched away and locked up. You leave quickly - you don't
want to catch anything!
DATON
A strange man runs into you whilst you are on your way to the engine room.
You think nothing more of it.
CRAKO
There is a message waiting for you here. It says you must return to Daton now!
DATON
Investigators have heard that you saw a stranger last time you were here. With
your help they find the spy. They thank you.
NEXIS
A group of new graduate scientists need a lift to Sanast where they will join
the CHAOS project.
SANAST
The scientists say the ride was great fun and ask to tour the fleet. You throw
them out!
TERRAT
A doctor here asks you to transport 7 plague victims to a hospital with a
decom department.
FLERIN
The patients are now being rushed to Decom department. The doctor guarantees
free treatment should you ever need it.
CRAKO
You feel faint and realise you have caught one of the many diseases here.
You'll need to act fast!
FLERIN (Note: Do not go here!)
The doctor you spoke to last time you visited has been moved to Ganta. Nobody
else will help you. You collapse and die!
GANTA
At last, you've found the doctor. You are suffering terribly, but the doctor
injects you. After a long sleep you feel fine.
SANAST
The designs for CHAOS have finally been completed and you are asked to take
them to the ship which is to produce the missile.
GANTA
The designs are rushed away and after about five hours the missile is loaded
onto the panther. This is it, at last you can use CHAOS.
CONGRATULATIONS!
The CHAOS missile was launched directly into the pursuing flagships with
devastating results! The remaining small fighters are destroyed easily. The
fleet and the last of the Human race is free to find a new home! You're
awarded the star of honour!