We'll begin this month with some tips for the classic Magic Knight game, Finders Keepers. Here's a complete list of all the objects you can find in the castle, complete with their location and their value. At the end is a small list of items you can combine to form other items. To do so, just hold both items at the same time. The Gunpowder and the Torch allows you to blow up the Big Puss in Boots, completing the game.
A White Gold Ring THE TREASURY £255.99 A Pewter Tankard DR WOMBATS BEDROOM £255.99 A 5MB Hard Disk THE BLOOD BATH ROOM £250.00 Gordons Foot GORDON THE TRADERS ROOM £245.95 A Gold Bar COMBINATION £200.00 Exaclibur COMBINATION £200.00 The Trans Mat Key GORT THE TRADERS ROOM £200.00 Tube Of Glue THE ASTROLOGERS STUDY £200.00 A Pair of Skis THE BEER CELLAR £192.82 A Dragons Egg THE ICE CREAM FACTORY £172.42 A Sticky Bun ANNA THE TRADERS ROOM £150.00 A Leather Saddle THE TRANS MAT ROOM £138.11 Diamond Dust CASTLE TELEPORT ROOM £114.49 The Mud Monster COMBINATION £100.00 Silver Goblet THE INNER CHAMBER £100.00 A Plastic Fleece THE KINGS FUN ROOM £ 87.49 A Silver Sundial COLD UPPER MAZE £ 75.50 A Moon Rock CRAZY WIZARDS STORE ROOM £ 75.00 The Iron Mace GORDON THE TRADERS ROOM £ 70.00 The Magic Flame THE TREASURY £ 68.01 A Golden Hare DR WOMBATS BEDROOM £ 60.21 A Bird of Paradise GORT THE TRADERS ROOM £ 51.97 A Glass Shoe COLD UPPER MAZE £ 50.87 Ship in a Bottle COMBINATION £ 50.00 A large Hairy Dog GORDON THE TRADERS ROOM £ 48.67 A Silk Cloak THE TRANS MAT ROOM £ 33.62 A Spark Of Life COLD UPPER MAZE £ 30.00 A Bar Of Lead SLIMEY LOWER MAZE £ 27.52 A Top Hat CRAZY WIZARDS STORE ROOM £ 26.26 Sulphur ANNA THE TRADERS ROOM £ 23.95 A Blacksmith ROOM WITH A VIEW £ 20.00 A Model Cutty Sark THE KINGS FUN ROOM £ 20.00 A Jesters Hat COLD UPPER MAZE £ 18.62 Philosophers Stone SLIMEY LOWER MAZE £ 18.35 A Burning Torch COLD UPPER MAZE £ 15.00 A Red Dress THE COLDEST ROOM IN CASTLE £ 14.95 An Unlit Candle THE COLDEST ROOM IN CASTLE £ 14.90 Charcol GORT THE TRADERS ROOM £ 11.86 A Communicator DR WOMBATS LABORATORY £ 10.00 A Servants Tray THE BIG PUSS WITHOUT BOOTS £ 6.30 A Broken Sword SLIMEY LOWER MAZE £ 5.18 A Birthday Card THE KINGS ART ROOM £ 5.00 A Crystal Ball THE NEEDLEWORK ROOM £ 4.87 A Bowl Of Milk THE KINGS ART ROOM £ 4.44 A Clowns Nose THE BIG PUSS WITHOUT BOOTS £ 2.95 A Tin Of Soup THE BEER CELLAR £ 2.50 A Carving Knife THE ASTROLOGERS STUDY £ 1.50 A Rock Python DR WOMBATS LABORATORY £ 1.50 An Empty Bottle THE BLOOD BATH ROOM £ 1.08 A Pile Of Mud SLIMEY LOWER MAZE £ 0.62 A Z80A Chip THE NEEDLEWORK ROOM £ 0.50 A Small Coconut ANNA QUAYS BEDROOM £ 0.16 Saltpetre THE BIG PUSS WITHOUT BOOTS £ 0.00 Gunpowder THE BIG PUSS WITHOUT BOOTS £ 0.00COMBINATIONS
Philosophers Stone + Bar of Lead = Gold Bar £200.00 Spark Of Life + Pile Of Mud = The Mud Monster £100.00 A Broken Sword + A Blacksmith = Excalibur £200.00 A Mouse + Lump of Cheese = Very Fat Mouse Bottle + Model Cutty Sark = Ship in Bottle £ 50.00 Saltpetre + Sulphur + Charcol = Gunpowder Gunpowder + Burning Torch = Blow Up Cat
This following solution was typed by Willis Nelson and posted to the comp.sys.sinclair newsgroup. For anyone you may have missed it, here it is again as part of our Magic Knight guide:
Get the glowing bottle from the L-Shaped Room, go to the Roof Garden, and get the wand of command (it's in the room at the extreme right). Also get the bottle of liquid. Go to the second floor, and get the elf horn from Samsun, and Miolnir from Elrand. Summon Thor and Florin (you may have to go back and wake him up) to the lift. Give Miolnir to Thor, and command him to help. He'll fix the lift. Give the bottle of liquid to Florin. Command him and Thor to sleep. When your energy is getting low, simply take the bottle of liquid from Florin and hand it back. This will replenish your strength. Move to the ground floor, then stand on the pool of liquid. Cast Armouris Photonicus. You can now drop the glowing bottle and free Banshee. Take the shield and the candle (from the 3rd floor) and go to the first room in the Roof Garden - the room with the four leaf clover. Cast Candellium Illuminatum (make sure you have the shield!). You'll need the candle if you read the ancient scroll. Get the red herring from the third floor, and the power-pong plant from the basement. You can now cast Fumaticus Protectium - and be able to pass through the gas room on the 1st floor. Get the trumpet, and give it to Elrand. Go to the Tower (4th floor) and summon Thor. Command him to help. His thunderbolt will weaken the wall on the 2nd floor. Go to the wall on the 2nd floor, summon Elrand, and command him to help. He'll blow the wall down with his trumpet. Take the two pieces of brickwork left over from this, and use them to build a way to get over the Tower (4th floor). Get the javelin from the 4th floor, and give it to Samsum. Summon Rosmar to the Secret Tunnel Entrance, give her the pocket laser, and ask her to help. This will open up the tunnel. Go through as far as the Pit. Summon Samsun and ask him to help. He'll throw his platform into the middle of the pit, enabling Magic Knight to get across. (To make things slightly easier, the pieces of brickwork can also be used here - but first get both coloured crystals from the 4th floor). The broken talisman can be fixed by giving it and the tube of glue to Florin, and commanding him to help. You can now cast Project Physical Body by holding the talisman and the crystal ball. The idea now is to keep the various characters well-fed, happy, and to make sure they have plenty of sleep (don't worry about Banshee). Do this until you have 36 hours left on the clock (Crystallium Spectralis only works with 36 hours or less to go). Now go to the Most Magic Room. Hold the white gold ring. Summon Orik the Clerik, and give him the crystal ball and the book of Shadows. Cast Crystallium Spectralis, then throw the three coloured crystals at Gimbal. He'll now be free. Cast the Release Spell by holding the white gold ring and the magic talisman. Now go to the last room on the second floor (that is. the room furthest to the right). Working your way from right to left along the second floor, blow the elf-horn and summon the characters in the order you see them in their portraits. Once you've summoned the last character (Gimbal) you'll have successfully sent all the characters home, and hence completed the game.
Taken from YS Smash Tips
To start with, always take the bottle of liquid from the room to the left of the start. Drink this when your energy gets low. Get the chicken and if you wait it will lay a golden egg, a bronze egg and a silver one. Take the newspaper from Robin of Shylock (he will take an egg in return) and read it. Wear the right disguise, as only with the right disguise and the newspaper will you get into the castle. Walk to Entwood and drop the advert. Barker the Ent lives here, but he's invisible. Take the Brass Ankh and Magic Talsiman from him and wear them. The Talisman keeps your magic high, whilst the Ankh restores your energy to 60 when it gets down to 0, unless you're killed by an axe or the Cloud. Go into the first room of the castle, and you'll teleport to your pocket and into limbo! Get and wear the boots. These allow you to use the jump chute! So go left, picking up the advert, and pulling any levers you may find, until you reach the jump chute. Drop the teleport and jump up the chute to the top. Go left until you get to the big white statue. Pull the lever, then walk under the arrow and drop the advert, but get the arrow. Pick up the advert and drop down the flashing hole. Find Rachael of Amazonia, and command her to help. You must convert the number she tells you in binary. Go right (pull any levers you find) until you find the jump chute. Drop down the hole. Drop the advert and arrow. Pick up the glow shield and wear it straight away as it drains your energy at a startling rate if you don't. Take the teleport pad and go up one level to Main Lever 1. The idea on this level is to enter the binary number on the levers. For example, if your number was 12, then the binary for that would be 0001100. So you'd pull levers three and four. The room to the left is dark, so you must walk very close to the left hand side of the Main Lever 1, take off the shield, run left and drop it very quickly. To get past the wall in Main Lever 4, throw the teleport pad at Reggie the Rat and teleport. If you have pulled the right levers, the security door will be open and you can go through, and the main teleport will have been activated. If you make a mess, cast Magic Fulcrum to return the levers to their original positions. When you've finished, teleport, pick up the teleport pad, go right till you find the hole and fall down it. Make sure you have the silver arrow, and activate the teleport. You'll go into limbo. Find Robin and give him the arrow. Get the chicken and wait until it lays a golden egg. Give the egg to Robin. Walk left until you find Bearwoolf. Then go right one screen and stand in front of the plant with the red flower. Cast Pass Plant. Quickly go and pick up the Elf Horn, as this room drains your energy, walk back to the plant and cast Pass Plant again. Walk left until you are about a centimetre away from Bearwoolf's hand. Then blow the horn to summon Robin. Command Robin to help and he'll shoot Bearwoolf, who'll turn into a Teddy Bear. Find the advert and come back to the screen where Bearwoolf was. Just before you get to the edge of the screen, jump and you'll land on a platform. Go across five screens like this and you'll find Bearwoolf's hoard. Drop the advert, and pick up the magic missile, stand on the advert, and pick up the magic missile.
To be continued...
As promised last month, heres a complete guide to the second in the series of Wally games, the extremely difficult "Everyones a Wally" If a characters name appears in front of a sentence, you must become that character for it to work properly.
THE FIRST LETTER
WILMA : Get Books 1 and 2. Go to library and swap Book 1 for the jump leads
and Book 2 for the Bunsen Burner. Get Book 3 and swap for the letter B
THE SECOND LETTER
WALLY : Get Gas Mask and go into past the shark, into the sewer. Get the
second letter, R.
DICK : Get Gas Mask and go to cave. Get Leaking Gas Pipe. Exit the cave and
get the chewing gum. Go to Work Shed and put pipe on the bench. Get the
patch and walk under the bench with the pipe on it. Get Repaired Pipe and
Gas Mask and return to cave. Replace Pipe.
THE THIRD LETTER
WALLY : Get Super Glue and the Broken Hook from the docks. Go to the shed.
Put hook on bench and walk under bench. Take Repaired Hook and replace it on
the crane.
WILMA : Get Parcel and Stamp. Go to far end of Post Office. Swap the stamped
Parcel for the letter E.
THE FOURTH LETTER
TOM : Get Oil can. Use it on the trolley in the supermarket.
HARRY : Jump on trolley, then on the counter the get the letter A.
THE FIFTH LETTER
WILMA : Get Monkey Nuts, and swap for the Monkey Wrench in the Zoo.
DICK : Get Plunger and Monkey Wrench. Jump to top of statue in park.
WALLY : Get Empty Bucket and Sand. Fill Bucket At Fountain and swap it for
the cement in the screen with the cement mixer. Get the trowel, and with the
cement, walk past the pile of bricks.
HARRY : Get Fuse Wire and Blown Fuse. Get Good Insulator and screwdriver.
Enter a phone box and play the game until you hear a bleep. Go to the pylon
and swap the insulator for the bad one.
TOM : Get Flat Battery from Fork Lift Truck and the Jump Leads. Go to the
Petrol Station. Charge Battery on Green Battery. Replace battery in truck.
WALLY : Stand on Truck, jump onto wall and get the letter K.
TO COMPLETE THE GAME
Each character must take their letter to the bank. Wilma should take the
letter B, Tom takes R, Dick takes E, Harry takes A and Wally takes K, to
spell the word BREAK, which should open the safe!
I came across a really interesting thing when I was programing the Rebelstar editor.... There is a missing droid !!!!!!!
Just when you thought you had battled against the worst Rebelstar could throw at you another droid was waiting. The droid hasn't got a name and must have been a graphic the programer Julian Gollop had intended to use. I wrote this short program so you could see this new droid.
You can enter these pokes via your Spectrum emulator, multiface or you can merge the basic loader and place the following program before the randomize usr statement.
FOR f=61519 to 61550: READ a: POKE f,a: NEXT f DATA 7,207,121,205,31,23,21,55 DATA 224,243,158,179,248,248,248,252 DATA 37,39,109,77,73,255,137,255 DATA 252,124,254,126,222,255,223,255 POKE 44292,71:POKE 44293,85:POKE 44294,78:POKE 44295,129 POKE 44358,71:POKE 44359,85:POKE 44360,65:POKE 44361,82 POKE 44362,68:POKE 44363,129Then run the program, you will find the old Sentry Droids will now be the new droids, which I have called Guard Droids.
As for the Rebelstar editor this is a project inspired by Julian Baird which should be ready for the new year and will be in Emulate first!
Happy Raiding !
M.Pimm, Assistant Editor