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to version 1.0 Beta 1 |
Introduction
Ivory Draw is a freeware DirectX component collection for C++Builder. Ivory Draw is easy to use, flexible, and fast. You can also debug your DirectX applications easily with Ivory Draw. It's very important, because DirectX applications are extremely hard to debug.
Ivory Draw offers you
- Direct access to the whole screen
- Double buffering
- Fast copy functions between off-screen surfaces
- Very fast bitmap manipulation
- A powerful technique for handling a set of small bitmaps together
- Possibility to debug your DirectX applications
Ivory Draw works in both BCB 1.0 and BCB 3.0. You can read about the installation issues in the install.txt file that comes with Ivory Draw.
Ivory Draw only supports 256-color video modes. This version only works in 640x480 resolution mode, but future versions will support higher resolution modes as well, and maybe DirectSound.
Before using Ivory Draw, please read the License Terms.
I'd like to get feedback from the users of Ivory Draw. So if you like this component collection, or if you've got somthing to modify, just write me an email. I'd like to read about your impression on this component collection.
Although VCL is a very good component collection on its own, many people has added new components to C++Builder. The same is true for Ivory Draw – it'd be cool if some smart programmers added some new components to Ivory Draw. But keep in mind, you're not allowed to modify Ivory Draw itself.
Back to the Ivory Draw page